Card Codex

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17 May 2024: Card library updated.

Phyrexian Unlife

2W · Enchantment

You don't lose the game for having 0 or less life. As long as you have 0 or less life, all damage is dealt to you as though its source had infect. (Damage is dealt to you in the form of poison counters.)

Similar cards

Color identity:
NameManaTypeText
Pristine Talisman 3Artifact {T}: Add {C}. You gain 1 life.
Kardur, Doomscourge 2BRLegendary Creature — Demon Berserker When Kardur, Doomscourge enters the battlefield, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able. Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life. 4/3
Insult 2RSorcery Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.
Serpentine Spike 5RRSorcery Devoid (This card has no color.) Serpentine Spike deals 2 damage to target creature, 3 damage to another target creature, and 4 damage to a third target creature. If a creature dealt damage this way would die this turn, exile it instead.
Bat- Creature — Bat Flying At the beginning of each end step, if an opponent lost 3 or more life this turn, Augment {1}{B} ({1}{B}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) +1/+1
Sarkhan's Unsealing 3REnchantment Whenever you cast a creature spell with power 4, 5, or 6, Sarkhan's Unsealing deals 4 damage to any target. Whenever you cast a creature spell with power 7 or greater, Sarkhan's Unsealing deals 4 damage to each opponent and each creature and planeswalker they control.
Oakhame Adversary 3GCreature — Elf Warrior This spell costs {2} less to cast if an opponent controls a green permanent. Deathtouch Whenever Oakhame Adversary deals combat damage to a player, draw a card. 2/3
Keeper of the Secret Lair 1ULegendary Creature — Merfolk Rogue Flash You may cast Secret Lair spells as though they had flash. Secret Lair spells you cast cost {1} less to cast. 2/1
Brightflame XRRWWSorcery Radiance — Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way.
Unliving Psychopath 2BBCreature — Zombie Assassin {B}: Unliving Psychopath gets +1/-1 until end of turn. {B}, {T}: Destroy target creature with power less than Unliving Psychopath's power. 0/4
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