M:tG card similarity search
2W · Enchantment
You don't lose the game for having 0 or less life. As long as you have 0 or less life, all damage is dealt to you as though its source had infect. (Damage is dealt to you in the form of poison counters.)
Name | Mana | Type | Text |
---|---|---|---|
Klement, Tempest Acolyte | 1RW | Legendary Creature — Tiefling Cleric | Double strike Whenever Klement, Tempest Acolyte is dealt damage, it deals that much damage to any target. 2/3 |
Awaken the Blood Avatar | 6BR | Sorcery | As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs {2} less to cast for each creature sacrificed this way. Each opponent sacrifices a creature. Create a 3/6 black and red Avatar creature token with haste and "Whenever this creature attacks, it deals 3 damage to each opponent." |
Gibbering Barricade | 2B | Creature — Nightmare Wall | Defender {2}{B}, Sacrifice a creature: You gain 1 life and draw a card. 2/4 |
Eriette's Lullaby | 1W | Sorcery | Destroy target tapped creature. You gain 2 life. |
Lightkeeper of Emeria | 3W | Creature — Angel | Multikicker {W} (You may pay an additional {W} any number of times as you cast this spell.) Flying When Lightkeeper of Emeria enters the battlefield, you gain 2 life for each time it was kicked. 2/4 |
Launch Party | 3B | Instant | As an additional cost to cast this spell, sacrifice a creature. Destroy target creature. Its controller loses 2 life. |
Elixir of Immortality | 1 | Artifact | {2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library. |
Carom | 1W | Instant | The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead. Draw a card. |
Tomb Blade | 4BB | Artifact Creature — Necron | Flying Whenever Tomb Blade deals combat damage to a player, that player loses life equal to the number of creatures they control unless they sacrifice a creature. Unearth {6}{B}{B} 5/4 |
Kitsune Bonesetter | 2W | Creature — Fox Cleric | {T}: Prevent the next 3 damage that would be dealt to target creature this turn. Activate only if you have more cards in hand than each opponent. 0/1 |