M:tG card similarity search
WWWW · Creature — Phyrexian Horror
Flying If damage would be dealt to Phyrexian Vindicator, prevent that damage. When damage is prevented this way, Phyrexian Vindicator deals that much damage to any other target. 5/5
Name | Mana | Type | Text |
---|---|---|---|
Ebony Horse | 3 | Artifact | {2}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn. |
Enchanted Being | 1WW | Creature — Human | Prevent all combat damage that would be dealt to Enchanted Being by enchanted creatures. 2/2 |
Dawnstrider | 1G | Creature — Dryad Spellshaper | {G}, {T}, Discard a card: Prevent all combat damage that would be dealt this turn. 1/1 |
Blessed Respite | 1G | Instant | Target player shuffles their graveyard into their library. Prevent all combat damage that would be dealt this turn. |
Bandage | W | Instant | Prevent the next 1 damage that would be dealt to any target this turn. Draw a card. |
Withstand | 2W | Instant | Prevent the next 3 damage that would be dealt to any target this turn. Draw a card. |
Kami of False Hope | W | Creature — Spirit | Sacrifice Kami of False Hope: Prevent all combat damage that would be dealt this turn. 1/1 |
Phantom Nishoba | 5GW | Creature — Cat Beast Spirit | Trample Phantom Nishoba enters the battlefield with seven +1/+1 counters on it. Whenever Phantom Nishoba deals damage, you gain that much life. If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba. 0/0 |
Elvish Scout | G | Creature — Elf Scout | {G}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn. 1/1 |
Head to Head | W | Instant | You and target opponent play Seven Questions with the top card of that player's library. If you win, prevent all damage that would be dealt this turn by a source of your choice. (To play Seven Questions, that player looks at the card, then you ask up to six yes-or-no questions about the card that they answer truthfully. You guess the card's name—that's question seven—then the player reveals the card.) |