Card Codex

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17 May 2024: Card library updated.

Phyrexian Vivisector

1B · Creature — Phyrexian Human

Whenever a creature you control dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) 2/2

Similar cards

Color identity:
NameManaTypeText
Sylvan Hierophant 1GCreature — Human Cleric When Sylvan Hierophant dies, exile Sylvan Hierophant, then return another target creature card from your graveyard to your hand. 1/2
Haberthrasher 1BCreature — Human Hatificer Assassin Deathtouch Whenever another creature that has a hat enters the battlefield under your control or a hat sticker is put on a creature you control, each opponent loses 1 life. 2/2
Joust 1RSorcery Choose target creature you control and target creature you don't control. The creature you control gets +2/+1 until end of turn if it's a Knight. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
Ethercaste Knight WUArtifact Creature — Human Knight Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) 1/3
Outrider of Jhess 3UCreature — Human Knight Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) 2/2
Salvaging Station 6Artifact {T}: Return target noncreature artifact card with mana value 1 or less from your graveyard to the battlefield. Whenever a creature dies, you may untap Salvaging Station.
Ram Through 1GInstant Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
Burly Breaker 3GGCreature — Human Werewolf Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 6/5
Merfolk Falconer 3UUCreature — Merfolk Wizard Flying Whenever you cast a kicked spell, scry 2. 4/4
Brave the Sands 1WEnchantment Creatures you control have vigilance. Each creature you control can block an additional creature each combat.
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