Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Phytohydra

2GWW · Creature — Plant Hydra

If damage would be dealt to Phytohydra, put that many +1/+1 counters on it instead. 1/1

Similar cards

Color identity:
NameManaTypeText
Luminous Phantom Creature — Spirit Cleric Flying Whenever another creature you control leaves the battlefield, you gain 1 life. If Luminous Phantom would be put into a graveyard from anywhere, exile it instead. 1/1
Spikefield Hazard RInstant Spikefield Hazard deals 1 damage to any target. If a permanent dealt damage this way would die this turn, exile it instead.
Cautery Sliver RWCreature — Sliver All Slivers have "{1}, Sacrifice this permanent: This permanent deals 1 damage to any target." All Slivers have "{1}, Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target player, planeswalker, or Sliver creature this turn." 2/2
Underworld Fires 1RSorcery Underworld Fires deals 1 damage to each creature and each planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.
Gaea's Will Sorcery Suspend 4—{G} Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.
Runesword 6Artifact {3}, {T}: Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead.
Temple Altisaur 4WCreature — Dinosaur If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage. 3/4
Frontline Strategist WCreature — Human Soldier Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Frontline Strategist is turned face up, prevent all combat damage non-Soldier creatures would deal this turn. 1/1
Guardian Seraph 2WWCreature — Angel Flying If a source an opponent controls would deal damage to you, prevent 1 of that damage. 3/4
Katilda's Rising Dawn Legendary Enchantment — Aura Enchant creature Enchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X, where X is the number of permanents you control that are Spirits and/or enchantments. If Katilda's Rising Dawn would be put into a graveyard from anywhere, exile it instead.
Page 57