M:tG card similarity search
1R · Creature — Goblin Rogue
Whenever Picnic Ruiner attacks while you control a creature with power 4 or greater, Picnic Ruiner gains double strike until end of turn. 2/2
Name | Mana | Type | Text |
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Storm Fleet Swashbuckler | 1R | Creature — Human Pirate | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Storm Fleet Swashbuckler has double strike as long as you have the city's blessing. 2/2 |
Hakbal of the Surging Soul | 2GU | Legendary Creature — Merfolk Scout | At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card. 3/3 |
Divide by Zero | 2U | Instant | Return target spell or permanent with mana value 1 or greater to its owner's hand. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) |
Dromad Purebred | 4W | Creature — Camel Beast | Whenever Dromad Purebred is dealt damage, you gain 1 life. 1/5 |
The Akroan War | 3R | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of target creature for as long as The Akroan War remains on the battlefield. II — Until your next turn, creatures your opponents control attack each combat if able. III — Each tapped creature deals damage to itself equal to its power. |
Voldaren Thrillseeker | 2R | Creature — Vampire Warrior | Backup 2 (When this creature enters the battlefield, put two +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.) {1}, Sacrifice this creature: It deals damage equal to its power to any target. 1/1 |
Lavafume Invoker | 2R | Creature — Goblin Shaman | {8}: Creatures you control get +3/+0 until end of turn. 2/2 |
Ceremonial Guard | 2R | Creature — Human Soldier | When Ceremonial Guard attacks or blocks, destroy it at end of combat. 3/4 |
Brotherhood Vertibird | 3 | Artifact — Vehicle | Flying Brotherhood Vertibird's power is equal to the number of artifacts you control. Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.) */4 |
Aetherwing, Golden-Scale Flagship | Legendary Artifact — Vehicle | Flying Aetherwing, Golden-Scale Flagship's power is equal to the number of artifacts you control. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) */4 |