M:tG card similarity search
U · Sorcery
Starting intensity 1 Draw a card. If Piece It Together's intensity is 4, instead take an extra turn after this one. Cards you own named Piece It Together intensify by 1.
Name | Mana | Type | Text |
---|---|---|---|
Keruga, the Macrosage | 3G/UG/U | Legendary Creature — Dinosaur Hippo | Companion — Your starting deck contains only cards with mana value 3 or greater and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) When Keruga, the Macrosage enters the battlefield, draw a card for each other permanent you control with mana value 3 or greater. 5/4 |
Ethereal Elk | 3GG | Creature — Elk Spirit | Trample When Ethereal Elk enters the battlefield, you may search your library and/or graveyard for a card named Vivien, Nature's Avenger, reveal it, and put it into your hand. If you search your library this way, shuffle. 3/3 |
Alchemist's Apprentice | 1U | Creature — Human Wizard | Sacrifice Alchemist's Apprentice: Draw a card. 1/1 |
Woodland Acolyte | 2W | Creature — Human Cleric | When Woodland Acolyte enters the battlefield, draw a card. 2/2 |
Psychic Battle | 3UU | Enchantment | Whenever a player chooses one or more targets, each player reveals the top card of their library. The player who reveals the card with the highest mana value may change the target or targets. If two or more cards are tied for highest, the target or targets remain unchanged. Changing targets this way doesn't trigger abilities of permanents named Psychic Battle. |
Flow of Knowledge | 4U | Instant | Draw a card for each Island you control, then discard two cards. |
Merchant of Secrets | 2U | Creature — Human Wizard | When Merchant of Secrets enters the battlefield, draw a card. 1/1 |
Fountain of Renewal | 1 | Artifact | At the beginning of your upkeep, you gain 1 life. {3}, Sacrifice Fountain of Renewal: Draw a card. |
Decorated Knight | 3U | Creature — Human Knight | Whenever Decorated Knight attacks, draw a card from your original deck if it's outside the game. 3/3 |
Desolate Lighthouse | Land | {T}: Add {C}. {1}{U}{R}, {T}: Draw a card, then discard a card. |