M:tG card similarity search
1B · Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Name | Mana | Type | Text |
---|---|---|---|
Sanity Grinding | UUU | Sorcery | Chroma — Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent mills a card. Then put the cards you revealed this way on the bottom of your library in any order. |
Balloon Peddler | 2U | Creature — Human Spellshaper | {U}, {T}, Discard a card: Target creature gains flying until end of turn. 2/2 |
Case of the Crimson Pulse | 2R | Enchantment — Case | When this Case enters the battlefield, discard a card, then draw two cards. To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of your upkeep, discard your hand, then draw two cards. |
Cranial Extraction | 3B | Sorcery — Arcane | Choose a nonland card name. Search target player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles. |
Pardic Swordsmith | 2R | Creature — Dwarf | {R}, Discard a card at random: Pardic Swordsmith gets +2/+0 until end of turn. 1/1 |
Jester's Mask | 5 | Artifact | Jester's Mask enters the battlefield tapped. {1}, {T}, Sacrifice Jester's Mask: Target opponent puts the cards from their hand on top of their library. Search that player's library for that many cards. That player puts those cards into their hand, then shuffles. |
Marsh Crocodile | 2UB | Creature — Crocodile | When Marsh Crocodile enters the battlefield, return a blue or black creature you control to its owner's hand. When Marsh Crocodile enters the battlefield, each player discards a card. 4/4 |
Slavering Nulls | 1R | Creature — Goblin Zombie | Whenever Slavering Nulls deals combat damage to a player, if you control a Swamp, you may have that player discard a card. 2/1 |
Undertaker | 1B | Creature — Human Spellshaper | {B}, {T}, Discard a card: Return target creature card from your graveyard to your hand. 1/1 |
The Modern Age | 1U | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter.) I, II — Draw a card, then discard a card. III — Exile this Saga, then return it to the battlefield transformed under your control. |