M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Smoldering Marsh | Land — Swamp Mountain | ({T}: Add {B} or {R}.) Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands. | |
Sunken Hollow | Land — Island Swamp | ({T}: Add {U} or {B}.) Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. | |
Nightscape Battlemage | 2B | Creature — Zombie Wizard | Kicker {2}{U} and/or {2}{R} (You may pay an additional {2}{U} and/or {2}{R} as you cast this spell.) When Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, return up to two target nonblack creatures to their owners' hands. When Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{R} kicker, destroy target land. 2/2 |
Wurmskin Forger | 5GG | Creature — Elf Warrior | When Wurmskin Forger enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures. 2/2 |
Throne of Death | B | Legendary Artifact | At the beginning of your upkeep, mill a card. {2}{B}, {T}, Exile a creature card from your graveyard: Draw a card. |
Bigger on the Inside | 3RG | Enchantment — Aura | Enchant artifact or land Enchanted permanent has "{T}: Target player adds two mana of any one color. The next spell they cast this turn has cascade." (When they cast their next spell, they exile cards from the top of their library until they exile a nonland card that costs less. They may cast it without paying its mana cost. They put the exiled cards on the bottom in a random order.) |
Sparkmage's Gambit | 1R | Sorcery | Sparkmage's Gambit deals 1 damage to each of up to two target creatures. Those creatures can't block this turn. |
Stabilizer | 2 | Artifact | Players can't cycle cards. |
Hinterland Scourge | Creature — Werewolf | Hinterland Scourge must be blocked if able. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge. 3/2 | |
Barrin's Spite | 2UB | Sorcery | Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand. |