Card Codex

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17 May 2024: Card library updated.

Pilgrim of Justice

2W · Creature — Human Cleric

Protection from red {W}, Sacrifice Pilgrim of Justice: The next time a red source of your choice would deal damage this turn, prevent that damage. 1/3

Similar cards

Color identity:
NameManaTypeText
Flowering Field 1WEnchantment — Aura Enchant land Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to any target this turn."
Hot Springs 1GEnchantment — Aura Enchant land you control Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to any target this turn."
Phytohydra 2GWWCreature — Plant Hydra If damage would be dealt to Phytohydra, put that many +1/+1 counters on it instead. 1/1
Stitch in Time 1URSorcery Flip a coin. If you win the flip, take an extra turn after this one.
Fiendlash 1RArtifact — Equipment Equipped creature gets +2/+0 and has reach. Whenever equipped creature is dealt damage, it deals damage equal to its power to target player or planeswalker. Equip {2}{R}
Curiosity UEnchantment — Aura Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.
Keen Sense GEnchantment — Aura Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.
Mark of Asylum 1WEnchantment Prevent all noncombat damage that would be dealt to creatures you control.
Ashuza's Breath 1RSorcery For each creature, choose a number from 0 to 2 at random. Ashuza's Breath deals that much damage to that creature.
Sanctifier en-Vec WWCreature — Human Cleric Protection from black and from red When Sanctifier en-Vec enters the battlefield, exile all cards that are black or red from all graveyards. If a black or red permanent, spell, or card not on the battlefield would be put into a graveyard, exile it instead. 2/2
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