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17 May 2024: Card library updated.

Pilgrim of Virtue

2W · Creature — Human Cleric

Protection from black {W}, Sacrifice Pilgrim of Virtue: The next time a black source of your choice would deal damage this turn, prevent that damage. 1/3

Similar cards

Color identity:
NameManaTypeText
Reverse Damage 1WWInstant The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
Eye for an Eye WWInstant The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.
Seasoned Tactician 2WCreature — Human Advisor {3}, Exile the top four cards of your library: The next time a source of your choice would deal damage to you this turn, prevent that damage. 1/3
Desperate Gambit RInstant Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage.
Prahv, Spires of Order Land {T}: Add {C}. {4}{W}{U}, {T}: Prevent all damage a source of your choice would deal this turn.
Haazda Shield Mate 2WCreature — Human Soldier At the beginning of your upkeep, sacrifice Haazda Shield Mate unless you pay {W}{W}. {W}: The next time a source of your choice would deal damage to you this turn, prevent that damage. 1/1
Cho-Arrim Alchemist WCreature — Human Spellshaper {1}{W}{W}, {T}, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. 1/1
Intervention Pact 0Instant The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. At the beginning of your next upkeep, pay {1}{W}{W}. If you don't, you lose the game.
Sphere of Reason 3WEnchantment If a blue source would deal damage to you, prevent 2 of that damage.
Dual Doomsuits Artifact — Contraption Whenever you crank Dual Doomsuits, each time a source you control would deal damage this turn, it deals double that damage instead.
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