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17 May 2024: Card library updated.

Pilgrim of Virtue

2W · Creature — Human Cleric

Protection from black {W}, Sacrifice Pilgrim of Virtue: The next time a black source of your choice would deal damage this turn, prevent that damage. 1/3

Similar cards

Color identity:
NameManaTypeText
Samite Blessing WEnchantment — Aura Enchant creature Enchanted creature has "{T}: The next time a source of your choice would deal damage to target creature this turn, prevent that damage."
Temple Altisaur 4WCreature — Dinosaur If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage. 3/4
Swans of Bryn Argoll 2W/UW/UCreature — Bird Spirit Flying If a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way. 4/3
Disciples of the Inferno Creature — Human Monk Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) If a noncreature source you control would deal damage to a creature, battle, or opponent, it deals that much damage plus 2 instead. 4/4
Callous Giant 4RRCreature — Giant If a source would deal 3 or less damage to Callous Giant, prevent that damage. 4/4
Goldnight Castigator 2RRCreature — Angel Flying, haste If a source would deal damage to you, it deals double that damage to you instead. If a source would deal damage to Goldnight Castigator, it deals double that damage to Goldnight Castigator instead. 4/9
Guardian Seraph 2WWCreature — Angel Flying If a source an opponent controls would deal damage to you, prevent 1 of that damage. 3/4
Harm's Way WInstant The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to any target instead.
Sphere of Purity 3WEnchantment If an artifact would deal damage to you, prevent 1 of that damage.
Impulsive Maneuvers 2RREnchantment Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.
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