Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Pili-Pala

2 · Artifact Creature — Scarecrow

Flying {2}, {Q}: Add one mana of any color. ({Q} is the untap symbol.) 1/1

Similar cards

Color identity:
NameManaTypeText
Nature's Embrace 2GEnchantment — Aura Enchant creature or land As long as enchanted permanent is a creature, it gets +2/+2. As long as enchanted permanent is a land, it has "{T}: Add two mana of any one color."
Civic Saber 1Artifact — Equipment Equipped creature gets +1/+0 for each of its colors. Equip {1}
Omen Hawker UCreature — Cephalid Advisor {T}: Add {C}{U}. Spend this mana only to activate abilities. 1/1
Drain Power UUSorcery Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.
Whispersteel Dagger 2BArtifact — Equipment Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, you may cast a creature spell from that player's graveyard this turn, and you may spend mana as though it were mana of any color to cast that spell. Equip {3}
Plasm Capture GGUUInstant Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors, where X is that spell's mana value.
Cabal Coffers Land {2}, {T}: Add {B} for each Swamp you control.
Kozilek's Channeler 5Creature — Eldrazi {T}: Add {C}{C}. 4/4
Benevolent Blessing 1WEnchantment — Aura Flash Enchant creature As Benevolent Blessing enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it.
Eldrazi Temple Land {T}: Add {C}. {T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
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