M:tG card similarity search
2 · Artifact Creature — Scarecrow
Flying {2}, {Q}: Add one mana of any color. ({Q} is the untap symbol.) 1/1
Name | Mana | Type | Text |
---|---|---|---|
Unified Front | 3W | Sorcery | Converge — Create a 1/1 white Kor Ally creature token for each color of mana spent to cast this spell. |
Reliquary Tower | Land | You have no maximum hand size. {T}: Add {C}. | |
Thought Vessel | 2 | Artifact | You have no maximum hand size. {T}: Add {C}. |
Chromatic Armor | 1WU | Enchantment — Aura | Enchant creature As Chromatic Armor enters the battlefield, choose a color. Chromatic Armor enters the battlefield with a sleight counter on it. Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color. {X}: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor. |
Knight of New Alara | 2GW | Creature — Human Knight | Each other multicolored creature you control gets +1/+1 for each of its colors. 2/2 |
Ritual of Subdual | 4GG | Enchantment | Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If a land is tapped for mana, it produces colorless mana instead of any other type. |
Crystal Spray | 2U | Instant | Change the text of target spell or permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. Draw a card. |
Orb of Dragonkind | 1R | Artifact | {1}, {T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons. {R}, {T}, Sacrifice Orb of Dragonkind: Look at the top seven cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
Faith's Shield | W | Instant | Target permanent you control gains protection from the color of your choice until end of turn. Fateful hour — If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn. |
Runaway Growth | 3G | Enchantment — Aura | Starting intensity 1 Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional amount of {G} equal to Runaway Growth's intensity. Then Runaway Growth intensifies by 1. |