Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Pillar of Light

2W · Instant

Exile target creature with toughness 4 or greater.

Similar cards

Color identity:
NameManaTypeText
Mercurial Transformation 1USorcery — Lesson Until end of turn, target nonland permanent loses all abilities and becomes your choice of a blue Frog creature with base power and toughness 1/1 or a blue Octopus creature with base power and toughness 4/4.
Curie, Emergent Intelligence 1ULegendary Artifact Creature — Robot Whenever Curie, Emergent Intelligence deals combat damage to a player, draw cards equal to its base power. {1}{U}, Exile another nontoken artifact creature you control: Curie becomes a copy of the exiled creature, except it has "Whenever this creature deals combat damage to a player, draw cards equal to its base power." 1/3
Graf Rats 1BCreature — Rat At the beginning of combat on your turn, if you both own and control Graf Rats and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host. 2/1
Sheoldred's Assimilator 1BCreature — Phyrexian Horror Menace Whenever Sheoldred's Assimilator enters the battlefield or attacks, exile up to one target card from a graveyard. If a card is exiled this way, you may conjure a duplicate of that card into the top five cards of your library at random. 3/1
Major Teroh 3WLegendary Creature — Bird Soldier Flying {3}{W}{W}, Sacrifice Major Teroh: Exile all black creatures. 2/3
Not of This World 7Tribal Instant — Eldrazi Counter target spell or ability that targets a permanent you control. This spell costs {7} less to cast if it targets a spell or ability that targets a creature you control with power 7 or greater.
Cranial Archive 2Artifact {2}, Exile Cranial Archive: Target player shuffles their graveyard into their library. Draw a card.
Rousing Refrain 3RRSorcery Add {R} for each card in target opponent's hand. Until end of turn, you don't lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it. Suspend 3—{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Fight 3GSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Target creature you control fights target creature an opponent controls.
Gandalf of the Secret Fire 1URWLegendary Creature — Avatar Wizard Whenever you cast an instant or sorcery spell from your hand during an opponent's turn, exile that card with three time counters on it instead of putting it into your graveyard as it resolves. Then if the exiled card doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, you may play it without paying its mana cost.) 3/4
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