Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Pillardrop Rescuer

4W · Creature — Spirit Cleric

Flying When Pillardrop Rescuer enters the battlefield, return target creature card with mana value 3 or less from your graveyard to your hand. 2/2

Similar cards

Color identity:
NameManaTypeText
Academy Researchers 1UUCreature — Human Wizard When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers. 2/2
Howlgeist 5GCreature — Spirit Wolf Creatures with power less than Howlgeist's power can't block it. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 4/2
Biblioplex Assistant 4Artifact Creature — Gargoyle Flying When Biblioplex Assistant enters the battlefield, put up to one target instant or sorcery card from your graveyard on top of your library. 2/1
Dawn to Dusk 2WWSorcery Choose one or both — • Return target enchantment card from your graveyard to your hand. • Destroy target enchantment.
Heir of the Ancient Fang 2GCreature — Snake Samurai Heir of the Ancient Fang enters the battlefield with a +1/+1 counter on it if you control a modified creature. (Equipment, Auras you control, and counters are modifications.) 2/3
Cruel Ultimatum UUBBBRRSorcery Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.
Thassa, Deep-Dwelling 3ULegendary Enchantment Creature — God Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control. {3}{U}: Tap another target creature. 6/5
Aetherborn Marauder 3BCreature — Aetherborn Rogue Flying, lifelink When Aetherborn Marauder enters the battlefield, move any number of +1/+1 counters from other permanents you control onto Aetherborn Marauder. 2/2
Identity Crisis 2WWBBSorcery Exile all cards from target player's hand and graveyard.
The Great Synthesis Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I — Draw cards equal to the number of cards in your hand. You have no maximum hand size for as long as you control The Great Synthesis. II — Return all non-Phyrexian creatures to their owners' hands. III — You may cast any number of spells from your hand without paying their mana costs. Exile The Great Synthesis, then return it to the battlefield (front face up).
Page 326