M:tG card similarity search
3R · Creature — Spirit Dwarf
Reach {2}, {T}, Sacrifice Pillardrop Warden: Return target instant or sorcery card from your graveyard to your hand. Activate only as a sorcery. 1/5
Name | Mana | Type | Text |
---|---|---|---|
Lost Soul | 1BB | Creature — Spirit Minion | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 2/1 |
Resounding Wave | 2U | Instant | Return target permanent to its owner's hand. Cycling {5}{W}{U}{B} ({5}{W}{U}{B}, Discard this card: Draw a card.) When you cycle Resounding Wave, return two target permanents to their owners' hands. |
The Pyramid of Mars | Plane — Mars | When you planeswalk to The Pyramid of Mars and at beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Whenever chaos ensues, return target creature card from your graveyard to the battlefield. | |
Lunar Mystic | 2UU | Creature — Human Wizard | Whenever you cast an instant spell, you may pay {1}. If you do, draw a card. 2/2 |
Unsubstantiate | 1U | Instant | Return target spell or creature to its owner's hand. |
Escape Routes | 2U | Enchantment | {2}{U}: Return target white or black creature you control to its owner's hand. |
Enemy of the Guildpact | 4B | Creature — Spirit | Protection from multicolored 4/2 |
Urborg Justice | BB | Instant | Target opponent sacrifices a creature for each creature put into your graveyard from the battlefield this turn. |
Frenemy of the Guildpact | 1G | Creature — Spirit | Protection from enemy-colored multicolored (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything that's two enemy colors, such as blue and green.) 3/2 |
Rakish Crew | 2B | Enchantment | When Rakish Crew enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever an outlaw you control dies, each opponent loses 1 life and you gain 1 life. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) |