Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Pillardrop Warden

3R · Creature — Spirit Dwarf

Reach {2}, {T}, Sacrifice Pillardrop Warden: Return target instant or sorcery card from your graveyard to your hand. Activate only as a sorcery. 1/5

Similar cards

Color identity:
NameManaTypeText
Lost Soul 1BBCreature — Spirit Minion Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 2/1
Resounding Wave 2UInstant Return target permanent to its owner's hand. Cycling {5}{W}{U}{B} ({5}{W}{U}{B}, Discard this card: Draw a card.) When you cycle Resounding Wave, return two target permanents to their owners' hands.
The Pyramid of Mars Plane — Mars When you planeswalk to The Pyramid of Mars and at beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Whenever chaos ensues, return target creature card from your graveyard to the battlefield.
Lunar Mystic 2UUCreature — Human Wizard Whenever you cast an instant spell, you may pay {1}. If you do, draw a card. 2/2
Unsubstantiate 1UInstant Return target spell or creature to its owner's hand.
Escape Routes 2UEnchantment {2}{U}: Return target white or black creature you control to its owner's hand.
Enemy of the Guildpact 4BCreature — Spirit Protection from multicolored 4/2
Urborg Justice BBInstant Target opponent sacrifices a creature for each creature put into your graveyard from the battlefield this turn.
Frenemy of the Guildpact 1GCreature — Spirit Protection from enemy-colored multicolored (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything that's two enemy colors, such as blue and green.) 3/2
Rakish Crew 2BEnchantment When Rakish Crew enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever an outlaw you control dies, each opponent loses 1 life and you gain 1 life. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Page 204