M:tG card similarity search
1WB · Enchantment — Aura
Enchant creature Enchanted creature can't attack or block. Enchanted creature has "At the beginning of your upkeep, you lose 1 life."
Name | Mana | Type | Text |
---|---|---|---|
Generated Horizons | 2GG | Enchantment | At the beginning of your upkeep, create a Forest land token. |
Arco-Flagellant | 2B | Creature — Human | Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Arco-Flagellant can't block. Endurant — Pay 3 life: Arco-Flagellant gains indestructible until end of turn. 3/1 |
Lignify | 1G | Tribal Enchantment — Treefolk Aura | Enchant creature Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities. |
Cauldron Familiar | B | Creature — Cat | When Cauldron Familiar enters the battlefield, each opponent loses 1 life and you gain 1 life. Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield. 1/1 |
Dreampod Druid | 1G | Creature — Human Druid | At the beginning of each upkeep, if Dreampod Druid is enchanted, create a 1/1 green Saproling creature token. 2/2 |
Liege of the Pit | 5BBB | Creature — Demon | Flying, trample At the beginning of your upkeep, sacrifice a creature other than Liege of the Pit. If you can't, Liege of the Pit deals 7 damage to you. Morph {B}{B}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 7/7 |
Nazgûl Battle-Mace | 5 | Artifact — Equipment | Equipped creature has menace, deathtouch, annihilator 1, and "Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control unless that player pays 3 life." (Whenever a creature with annihilator 1 attacks, defending player sacrifices a permanent.) Equip {3} |
Goblin Goon | 3R | Creature — Goblin Mutant | Goblin Goon can't attack unless you control more creatures than defending player. Goblin Goon can't block unless you control more creatures than attacking player. 6/6 |
Topdeck the Halls | 3RW | Enchantment | Decorated cards in your hand have miracle {S}. (Decorated cards include premiums, promos, and cards with alternate frames or art.) At the beginning of your upkeep, if you control twelve or more decorated permanents, you win the game. |
Fountain Watch | 3WW | Creature — Human Cleric | Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.) 2/4 |