M:tG card similarity search
3W · Enchantment — Aura
Enchant creature When Pious Interdiction enters the battlefield, you gain 2 life. Enchanted creature can't attack or block.
Name | Mana | Type | Text |
---|---|---|---|
Lifeblood | 2WW | Enchantment | Whenever a Mountain an opponent controls becomes tapped, you gain 1 life. |
Coralhelm Guide | 1U | Creature — Merfolk Scout Ally | {4}{U}: Target creature can't be blocked this turn. 2/1 |
Prized Unicorn | 3G | Creature — Unicorn | All creatures able to block Prized Unicorn do so. 2/2 |
Pathrazer of Ulamog | 11 | Creature — Eldrazi | Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents.) Pathrazer of Ulamog can't be blocked except by three or more creatures. 9/9 |
Joven's Tools | 6 | Artifact | {4}, {T}: Target creature can't be blocked this turn except by Walls. |
Mogis's Warhound | 1R | Enchantment Creature — Dog | Bestow {2}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Mogis's Warhound attacks each combat if able. Enchanted creature gets +2/+2 and attacks each combat if able. 2/2 |
Rashida Scalebane | 3WW | Legendary Creature — Human Soldier | {T}: Destroy target attacking or blocking Dragon. It can't be regenerated. You gain life equal to its power. 3/4 |
Aether Meltdown | 1U | Enchantment — Aura | Flash (You may cast this spell any time you could cast an instant.) Enchant creature or Vehicle When Aether Meltdown enters the battlefield, you get {E}{E} (two energy counters). Enchanted creature gets -4/-0. |
Flow of Maggots | 2B | Creature — Insect | Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Flow of Maggots can't be blocked by non-Wall creatures. 2/2 |
Adanto Vanguard | 1W | Creature — Vampire Soldier | As long as Adanto Vanguard is attacking, it gets +2/+0. Pay 4 life: Adanto Vanguard gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 1/1 |