M:tG card similarity search
3W · Enchantment — Aura
Enchant creature When Pious Interdiction enters the battlefield, you gain 2 life. Enchanted creature can't attack or block.
| Name | Mana | Type | Text |
|---|---|---|---|
| Command of Unsummoning | 2U | Instant | Cast this spell only during the declare attackers step and only if you've been attacked this step. Return one or two target attacking creatures to their owner's hand. |
| Glorfindel, Dauntless Rescuer | 2G | Legendary Creature — Elf Noble | Whenever you scry, choose one and Glorfindel, Dauntless Rescuer gets +1/+1 until end of turn. • Glorfindel must be blocked this turn if able. • Glorfindel can't be blocked by more than one creature each combat this turn. 3/2 |
| Stern Judge | 2W | Creature — Human Cleric | {T}: Each player loses 1 life for each Swamp they control. 2/2 |
| Dense Foliage | 2G | Enchantment | Creatures can't be the targets of spells. |
| Mystic Subdual | 1U | Enchantment — Aura | Flash Enchant creature Enchanted creature gets -2/-0 and loses all abilities. (Mutating onto the creature won't give it new abilities. It can gain abilities in other ways.) |
| Druid of Purification | 3G | Creature — Human Druid | When Druid of Purification enters the battlefield, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way. 2/3 |
| Maraleaf Rider | 1G | Creature — Elf Knight | Sacrifice a Food: Target creature blocks Maraleaf Rider this turn if able. 3/1 |
| Malamet Brawler | 1G | Creature — Cat Warrior | Whenever Malamet Brawler attacks, target attacking creature gains trample until end of turn. 2/2 |
| Emperor Apatzec Intli IV | RGW | Legendary Creature — Human Noble | Whenever another creature enters the battlefield under your control, that creature perpetually gains haste if its power is 4 or greater. If its toughness is 4 or greater, you gain 4 life. If its mana value is 4 or greater, seek a creature card. 3/4 |
| Rhox Oracle | 4G | Creature — Rhino Monk | When Rhox Oracle enters the battlefield, draw a card. 4/2 |