M:tG card similarity search
2G · Legendary Creature — Human Noble
{2}{G}, {T}: Roll a six-sided die. It becomes a green Die creature token with power and toughness each equal to its result. {2}{U}, {T}: Reroll any die. (Activate only any time it makes sense.) 2/2
Name | Mana | Type | Text |
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Ashen Rider | 4WWBB | Creature — Archon | Flying When Ashen Rider enters the battlefield or dies, exile target permanent. 5/5 |
Shapeshifter | 6 | Artifact Creature — Shapeshifter | As Shapeshifter enters the battlefield, choose a number between 0 and 7. At the beginning of your upkeep, you may choose a number between 0 and 7. Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number. */7-* |
Dead Man's Chest | 1B | Enchantment — Aura | Enchant creature an opponent controls When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them. |
Nesting Dragon | 3RR | Creature — Dragon | Flying Landfall — Whenever a land enters the battlefield under your control, create a 0/2 red Dragon Egg creature token with defender and "When this creature dies, create a 2/2 red Dragon creature token with flying and '{R}: This creature gets +1/+0 until end of turn.'" 5/4 |
Feast of the Victorious Dead | WB | Enchantment | At the beginning of your end step, if one or more creatures died this turn, you gain that much life and distribute that many +1/+1 counters among creatures you control. |
God-Eternal Bontu | 3BB | Legendary Creature — Zombie God | Menace When God-Eternal Bontu enters the battlefield, sacrifice any number of other permanents, then draw that many cards. When God-Eternal Bontu dies or is put into exile from the battlefield, you may put it into its owner's library third from the top. 5/6 |
Ancient Gold Dragon | 5WW | Creature — Elder Dragon | Flying Whenever Ancient Gold Dragon deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result. 7/10 |
Grakmaw, Skyclave Ravager | 1BG | Legendary Creature — Hydra Horror | Grakmaw, Skyclave Ravager enters the battlefield with three +1/+1 counters on it. Whenever another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on Grakmaw. When Grakmaw dies, create an X/X black and green Hydra creature token, where X is the number of +1/+1 counters on Grakmaw. 0/0 |
Gallifrey Falls | 4RR | Instant | Gallifrey Falls deals 4 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. Fuse (You may cast one or both halves of this card from your hand.) |
The Balrog of Moria | 4BBR | Legendary Creature — Avatar Demon | Trample, haste When The Balrog of Moria dies, you may exile it. When you do, for each opponent, exile up to one target creature that player controls. Cycling {3}{R} ({3}{R}, Discard this card: Draw a card.) When you cycle The Balrog of Moria, create two Treasure tokens. 8/8 |