Card Codex

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17 May 2024: Card library updated.

Pippin, Guard of the Citadel

WU · Legendary Creature — Halfling Soldier

Vigilance, ward {1} {T}: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.) 2/2

Similar cards

Color identity:
NameManaTypeText
Heroic Intervention 1GInstant Permanents you control gain hexproof and indestructible until end of turn.
Mistform Ultimus 3ULegendary Creature — Illusion Mistform Ultimus is every creature type (even if this card isn't on the battlefield). 3/3
Tower Defense 1GInstant Creatures you control get +0/+5 and gain reach until end of turn.
Artificial Evolution UInstant Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Wall. (This effect lasts indefinitely.)
Coward 1RSorcery Target creature can't block this turn and becomes a Coward in addition to its other types until end of turn. Time travel.
Epic Confrontation 1GSorcery Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
Ruthless Predation 1GSorcery Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
Savage Smash 1RGSorcery Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
Swift Kick 3RInstant Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control.
Ezuri, Renegade Leader 1GGLegendary Creature — Elf Warrior {G}: Regenerate another target Elf. {2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn. 2/2
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