Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Pippin, Guard of the Citadel

WU · Legendary Creature — Halfling Soldier

Vigilance, ward {1} {T}: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.) 2/2

Similar cards

Color identity:
NameManaTypeText
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Ulrich's Kindred 2RCreature — Wolf Trample {3}{G}: Target attacking Wolf or Werewolf gains indestructible until end of turn. 3/2
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Assure G/WG/WInstant Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn.
Kindred Discovery 3UUEnchantment As Kindred Discovery enters the battlefield, choose a creature type. Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.
Nessian Wilds Ravager 4GGCreature — Hydra Tribute 6 (As this creature enters the battlefield, an opponent of your choice may put six +1/+1 counters on it.) When Nessian Wilds Ravager enters the battlefield, if tribute wasn't paid, you may have Nessian Wilds Ravager fight another target creature. (Each deals damage equal to its power to the other.) 6/6
Spectral Gateguards 4WCreature — Spirit Soldier Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Spectral Gateguards is paired with another creature, both creatures have vigilance. 2/5
Glorifier of Dusk 3WWCreature — Vampire Soldier Pay 2 life: Glorifier of Dusk gains flying until end of turn. Pay 2 life: Glorifier of Dusk gains vigilance until end of turn. 4/4
Kytheon's Tactics 1WWSorcery Creatures you control get +2/+1 until end of turn. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn. (Attacking doesn't cause them to tap.)
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