Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Piracy

UU · Sorcery

Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells.

Similar cards

Color identity:
NameManaTypeText
Jade Leech 2GGCreature — Leech Green spells you cast cost {G} more to cast. 5/5
Bonder's Ornament 3Artifact {T}: Add one mana of any color. {4}, {T}: Each player who controls a permanent named Bonder's Ornament draws a card.
Mystic Compass 2Artifact {1}, {T}: Target land becomes the basic land type of your choice until end of turn.
Implements of Sacrifice 2Artifact {1}, {T}, Sacrifice Implements of Sacrifice: Add two mana of any one color.
Aragorn, the Uniter RGWULegendary Creature — Human Noble Whenever you cast a white spell, create a 1/1 white Human Soldier creature token. Whenever you cast a blue spell, scry 2. Whenever you cast a red spell, Aragorn, the Uniter deals 3 damage to target opponent. Whenever you cast a green spell, target creature gets +4/+4 until end of turn. 5/5
Tavern Brawler 2RLegendary Enchantment — Background Commander creatures you own have "At the beginning of your upkeep, exile the top card of your library. This creature gets +X/+0 until end of turn, where X is that card's mana value. You may play that card this turn."
Drought 2WWEnchantment At the beginning of your upkeep, sacrifice Drought unless you pay {W}{W}. Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs. Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs.
Letter of Acceptance 3Artifact {T}: Add one mana of any color. {2}, {T}, Sacrifice Letter of Acceptance: Draw a card.
Wolfwillow Haven 1GEnchantment — Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}. {4}{G}, Sacrifice Wolfwillow Haven: Create a 2/2 green Wolf creature token. Activate only during your turn.
Blightcaster 3BCreature — Human Wizard Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn. 2/3
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