M:tG card similarity search
UU · Sorcery
Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells.
| Name | Mana | Type | Text |
|---|---|---|---|
| Complete the Circuit | 5U | Instant | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) You may cast sorcery spells this turn as though they had flash. When you next cast an instant or sorcery spell this turn, copy that spell twice. You may choose new targets for the copies. |
| Armageddon | 3W | Sorcery | Destroy all lands. |
| Bust | 5R | Sorcery | Destroy all lands. |
| Ravages of War | 3W | Sorcery | Destroy all lands. |
| Tibalt's Trickery | 1R | Instant | Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order. |
| Kellan Joins Up | GWU | Legendary Enchantment | When Kellan Joins Up enters the battlefield, you may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.) Whenever a legendary creature enters the battlefield under your control, put a +1/+1 counter on each creature you control. |
| Take to the Streets | 4G | Sorcery | Creatures you control get +2/+2 until end of turn. Citizens you control get an additional +1/+1 and gain vigilance until end of turn. |
| Glare of Subdual | 2GW | Enchantment | Tap an untapped creature you control: Tap target artifact or creature. |
| Risen Riptide | 2U | Creature — Elemental | Whenever you cast a kicked spell, Risen Riptide has base power and toughness 5/5 until end of turn. 0/5 |
| Lazotep Plating | 1U | Instant | Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.) |