Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Piracy

UU · Sorcery

Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells.

Similar cards

Color identity:
NameManaTypeText
Entry Denied 1USorcery — Adventure Return target creature you don't control with mana value 3 or less to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
Assassin's Blade 1BInstant Cast this spell only during the declare attackers step and only if you've been attacked this step. Destroy target nonblack attacking creature.
Valiant Changeling 5WWCreature — Shapeshifter This spell costs {1} less to cast for each creature type among creatures you control. This effect can't reduce the amount of mana this spell costs by more than {5}. Changeling (This card is every creature type.) Double strike 3/3
Emeria Shepherd 5WWCreature — Angel Flying Landfall — Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead. 4/4
Kor Sky Climber 2WCreature — Kor Soldier Ally {1}{W}: Kor Sky Climber gains flying until end of turn. 3/2
Stadium Vendors 3RCreature — Goblin When Stadium Vendors enters the battlefield, choose a player. That player adds two mana of any one color they choose. 3/3
Sword Coast Serpent 5UUCreature — Serpent Dragon Sword Coast Serpent can't be blocked as long as you've cast a noncreature spell this turn. 6/6
Autumn's Veil GInstant Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.
Slingbow Trap 3GInstant — Trap If a black creature with flying is attacking, you may pay {G} rather than pay this spell's mana cost. Destroy target attacking creature with flying.
Archaeomancer's Map 2WArtifact When Archaeomancer's Map enters the battlefield, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle. Whenever a land enters the battlefield under an opponent's control, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
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