Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Piracy

UU · Sorcery

Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells.

Similar cards

Color identity:
NameManaTypeText
Ethersworn Canonist 1WArtifact Creature — Human Cleric Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells. 2/2
Mana Abundance 2RWorld Enchantment If a player would add mana, instead all players add that mana.
Elven Chorus 3GEnchantment You may look at the top card of your library any time. You may cast creature spells from the top of your library. Creatures you control have "{T}: Add one mana of any color."
Cabaretti Revels 1RGEnchantment Whenever you cast a creature spell, seek a creature card with lesser mana value, then put it onto the battlefield.
Nyx Lotus 4Legendary Artifact Nyx Lotus enters the battlefield tapped. {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Utopia Sprawl GEnchantment — Aura Enchant Forest As Utopia Sprawl enters the battlefield, choose a color. Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Runadi, Behemoth Caller 2GLegendary Creature — Cat Shaman Whenever you cast a creature spell with mana value 5 or greater, that creature enters the battlefield with X additional +1/+1 counters on it, where X is its mana value minus 4. Creatures you control with three or more +1/+1 counters on them have haste. {T}: Add {G}. 1/3
Talara's Battalion 1GCreature — Elf Warrior Cast this spell only if you've cast another green spell this turn. Trample 4/3
Tectonic Instability 2REnchantment Whenever a land enters the battlefield, tap all lands its controller controls.
Treetop Defense 1GInstant Cast this spell only during the declare attackers step and only if you've been attacked this step. Creatures you control gain reach until end of turn. (They can block creatures with flying.)
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