Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Pirate's Prize

3U · Sorcery

Draw two cards. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Similar cards

Color identity:
NameManaTypeText
Inquisitor Eisenhorn 2UBLegendary Creature — Human Inquisitor You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, create Cherubael, a legendary 4/4 black Demon creature token with flying. Whenever Inquisitor Eisenhorn deals combat damage to a player, investigate that many times. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 2/3
Scour All Possibilities 1USorcery Scry 2, then draw a card. Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Scheming Symmetry BSorcery Choose two target players. Each of them searches their library for a card, then shuffles and puts that card on top.
Clavileño, First of the Blessed 1WBLegendary Creature — Vampire Cleric Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying." 2/2
Nimble Innovator 3UCreature — Vedalken Artificer When Nimble Innovator enters the battlefield, draw a card. 2/2
Sky Crier 1WCreature — Bird Citizen Flying, lifelink {3}{W}: You and target opponent each draw a card. 1/1
A-Ardent Dustspeaker 2RCreature — Minotaur Shaman Whenever Ardent Dustspeaker attacks, you may put an instant or sorcery card from your graveyard on the bottom of your library. If you do, exile the top two cards of your library. You may play those cards this turn. 3/2
Tranquil Path 4GSorcery Destroy all enchantments. Draw a card.
Necroduality 3UEnchantment Whenever a nontoken Zombie enters the battlefield under your control, create a token that's a copy of that creature.
Khârn the Betrayer 3RLegendary Creature — Astartes Berserker Berzerker — Khârn the Betrayer attacks or blocks each combat if able. Sigil of Corruption — When you lose control of Khârn the Betrayer, draw two cards. The Betrayer — If damage would be dealt to Khârn the Betrayer, prevent that damage and an opponent of your choice gains control of it. 5/1
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