Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Pit Scorpion

2B · Creature — Scorpion

Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.) 1/1

Similar cards

Color identity:
NameManaTypeText
Markov Blademaster 1RRCreature — Vampire Warrior Double strike Whenever Markov Blademaster deals combat damage to a player, put a +1/+1 counter on it. 1/1
Treacherous Terrain 6RGSorcery Treacherous Terrain deals damage to each opponent equal to the number of lands that player controls. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Welder Automaton 2Artifact Creature — Construct {3}{R}: Welder Automaton deals 1 damage to each opponent. 2/1
Silverclad Ferocidons 5RRCreature — Dinosaur Enrage — Whenever Silverclad Ferocidons is dealt damage, each opponent sacrifices a permanent. 8/5
Coiling Stalker 1GCreature — Snake Ninja Ninjutsu {1}{G} ({1}{G}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Coiling Stalker deals combat damage to a player, put a +1/+1 counter on target creature you control that doesn't have a +1/+1 counter on it. 2/1
Fanatic of Mogis 3RCreature — Minotaur Shaman When Fanatic of Mogis enters the battlefield, it deals damage to each opponent equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) 4/2
Emissary of Hope 1WWCreature — Spirit Flying Whenever Emissary of Hope deals combat damage to a player, you gain 1 life for each artifact that player controls. 2/1
Guilty Conscience WEnchantment — Aura Enchant creature Whenever enchanted creature deals damage, Guilty Conscience deals that much damage to that creature.
Aether Sting 3REnchantment Whenever an opponent casts a creature spell, Aether Sting deals 1 damage to that player.
Prisoner's Dilemma 3RRSorcery Each opponent secretly chooses silence or snitch, then the choices are revealed. If each opponent chose silence, Prisoner's Dilemma deals 4 damage to each of them. If each opponent chose snitch, Prisoner's Dilemma deals 8 damage to each of them. Otherwise, Prisoner's Dilemma deals 12 damage to each opponent who chose silence. Flashback {5}{R}{R}
Page 23