M:tG card similarity search
2 · Artifact
{2}, {T}, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated.
Name | Mana | Type | Text |
---|---|---|---|
Aura Fracture | 2W | Enchantment | Sacrifice a land: Destroy target enchantment. |
Hexmark Destroyer | 4BB | Artifact Creature — Necron | Multi-threat Eliminator — Hexmark Destroyer can't be blocked except by six or more creatures. Unearth {4}{B}{B} ({4}{B}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 6/6 |
Finders, Keepers | 5B | Sorcery | Destroy target creature, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) |
Mob | 4B | Instant | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy target creature. |
Harbor Serpent | 4UU | Creature — Serpent | Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Harbor Serpent can't attack unless there are five or more Islands on the battlefield. 5/5 |
Abu Ja'far | W | Creature — Human | When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated. 0/1 |
Duh | B | Instant | Destroy target creature with reminder text. (Reminder text is any italicized text in parentheses that explains rules you already know.) |
Spread the Sickness | 4B | Sorcery | Destroy target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
Wake of Vultures | 3B | Creature — Bird | Flying {1}{B}, Sacrifice a creature: Regenerate Wake of Vultures. 3/1 |
Phantom Ninja | 1UU | Creature — Illusion Ninja | Phantom Ninja can't be blocked. 2/2 |