M:tG card similarity search
· Land — Cave
Pit of Offerings enters the battlefield tapped. When Pit of Offerings enters the battlefield, exile up to three target cards from graveyards. {T}: Add {C}. {T}: Add one mana of any of the exiled cards' colors.
| Name | Mana | Type | Text |
|---|---|---|---|
| Stonerise Spirit | 1W | Creature — Spirit Bird | Flying {4}, Exile a card from your graveyard: Target creature gains flying until end of turn. 1/2 |
| Clever Impersonator | 2UU | Creature — Shapeshifter | You may have Clever Impersonator enter the battlefield as a copy of any nonland permanent on the battlefield. 0/0 |
| Skeleton Archer | 3B | Creature — Skeleton Archer | When Skeleton Archer enters the battlefield, it deals 1 damage to any target. 3/3 |
| Stamp of Approval | 3 | Artifact | As Stamp of Approval enters the battlefield, choose a watermark. Creatures you control with the chosen watermark get +1/+1. |
| Silverchase Fox | 1W | Creature — Fox | {1}{W}, Sacrifice Silverchase Fox: Exile target enchantment. 2/2 |
| Persuasive Interrogators | 4BB | Creature — Gorgon Detective | When Persuasive Interrogators enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, target opponent gets two poison counters. (A player with ten or more poison counters loses the game.) 5/6 |
| Restless Fortress | Land | Restless Fortress enters the battlefield tapped. {T}: Add {W} or {B}. {2}{W}{B}: Restless Fortress becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land. Whenever Restless Fortress attacks, defending player loses 2 life and you gain 2 life. | |
| Ravener | XGU | Creature — Tyranid | Flash Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) When Ravener enters the battlefield, target creature attacks target opponent this turn if able. 0/0 |
| The Prismatic Piper | 5 | Legendary Creature — Shapeshifter | If The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic Piper is the chosen color. Partner (You can have two commanders if both have partner.) 3/3 |
| Three Wishes | 1UU | Instant | Exile the top three cards of your library face down. You may look at those cards for as long as they remain exiled. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard. |