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17 May 2024: Card library updated.

Pitfall Trap

2W · Instant — Trap

If exactly one creature is attacking, you may pay {W} rather than pay this spell's mana cost. Destroy target attacking creature without flying.

Similar cards

Color identity:
NameManaTypeText
Heartlash Cinder 1RCreature — Elemental Warrior Haste Chroma — When Heartlash Cinder enters the battlefield, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control. 1/1
Femeref Archers 2GCreature — Human Archer {T}: Femeref Archers deals 4 damage to target attacking creature with flying. 2/2
Electropotence 2REnchantment Whenever a creature enters the battlefield under your control, you may pay {2}{R}. If you do, that creature deals damage equal to its power to any target.
Defensive Formation WEnchantment Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it.
Change of Heart WInstant Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature can't attack this turn.
Collective Voyage GSorcery Join forces — Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles.
Bone Shredder 2BCreature — Phyrexian Minion Flying Echo {2}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Bone Shredder enters the battlefield, destroy target nonartifact, nonblack creature. 1/1
Smolder Initiate BCreature — Elemental Shaman Whenever a player casts a black spell, you may pay {1}. If you do, target player loses 1 life. 1/1
Boiling Blood 2RInstant Target creature attacks this turn if able. Draw a card.
Two-Handed Axe 2RArtifact — Equipment Whenever equipped creature attacks, double its power until end of turn. Equip {1}{R}
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