Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Pithing Needle

1 · Artifact

As Pithing Needle enters the battlefield, choose a card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.

Similar cards

Color identity:
NameManaTypeText
Day of the Moon 2REnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II, III — Choose a creature card name, then goad all creatures with a name chosen for Day of the Moon. (Until your next turn, they attack each combat if able and attack a player other than you if able.)
Comply WSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Choose a card name. Until your next turn, your opponents can't cast spells with the chosen name.
Prison Term 1WWEnchantment — Aura Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature.
Brutal Suppression REnchantment Activated abilities of nontoken Rebels cost an additional "Sacrifice a land" to activate.
Viper's Kiss BEnchantment — Aura Enchant creature Enchanted creature gets -1/-1, and its activated abilities can't be activated.
Deadlock Trap 3Artifact Deadlock Trap enters the battlefield tapped. When Deadlock Trap enters the battlefield, you get {E}{E} (two energy counters). {T}, Pay {E}: Tap target creature or planeswalker. Its activated abilities can't be activated this turn.
Phyrexian Scrapyard Land {T}: Add {C}. {1}, {T}, Discard a card: Conjure a card named Phyrexian Scrapyard into your hand. {2}, {T}, Sacrifice three lands named Phyrexian Scrapyard: Conjure a card named Soul of New Phyrexia onto the battlefield. Activate only as a sorcery.
Linvala, Shield of Sea Gate 1WULegendary Creature — Angel Wizard Flying At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated. Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn. 3/3
Tale's End 1UInstant Counter target activated ability, triggered ability, or legendary spell.
Desert's Hold 2WEnchantment — Aura Enchant creature When Desert's Hold enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, you gain 3 life. Enchanted creature can't attack or block, and its activated abilities can't be activated.
Page 6