M:tG card similarity search
3B · Sorcery
Sacrifice any number of permanents you control, then draw that many cards. Plot {1}{B}{B} (You may pay {1}{B}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Name | Mana | Type | Text |
---|---|---|---|
Bonehoard | 4 | Artifact — Equipment | Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards. Equip {2} |
Hallowed Moonlight | 1W | Instant | Until end of turn, if a creature would enter the battlefield and it wasn't cast, exile it instead. Draw a card. |
Soulsurge Elemental | 3R | Creature — Elemental | First strike Soulsurge Elemental's power is equal to the number of creatures you control. */1 |
Legerdemain | 2UU | Sorcery | Exchange control of target artifact or creature and another target permanent that shares one of those types with it. (This effect lasts indefinitely.) |
Reduce to Memory | 1WW | Sorcery — Lesson | Exile target nonland permanent. Its controller creates a 3/2 red and white Spirit creature token. |
Lore Broker | 1U | Creature — Human Rogue | {T}: Each player draws a card, then discards a card. 1/2 |
Glimpse of Freedom | 1U | Instant | Draw a card. Escape—{2}{U}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) |
Playable Delusionary Hydra | Stickers | {TK}{TK} — {T}: Draw a card, then discard a card. {TK}{TK}{TK}{TK} — Whenever this creature attacks, you gain 3 life and draw a card. {TK}{TK} — 1/5 {TK}{TK}{TK} — 4/4 | |
Valeron Wardens | 2G | Creature — Human Monk | Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) Whenever a creature you control becomes renowned, draw a card. 1/3 |
Tidewater Minion | 3UU | Creature — Elemental Minion | Defender (This creature can't attack.) {4}: Tidewater Minion loses defender until end of turn. {T}: Untap target permanent. 4/4 |