Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Pitiless Plunderer

3B · Creature — Human Pirate

Whenever another creature you control dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") 1/4

Similar cards

Color identity:
NameManaTypeText
First Sliver's Chosen 4WCreature — Sliver Sliver creatures you control have exalted. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.) 3/3
Greenwarden of Murasa 4GGCreature — Elemental When Greenwarden of Murasa enters the battlefield, you may return target card from your graveyard to your hand. When Greenwarden of Murasa dies, you may exile it. If you do, return target card from your graveyard to your hand. 5/4
Vault of the Archangel Land {T}: Add {C}. {2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.
Echoing Equation 3UUSorcery Choose target creature you control. Each other creature you control becomes a copy of it until end of turn, except those creatures aren't legendary.
Dreadhorde Butcher BRCreature — Zombie Warrior Haste Whenever Dreadhorde Butcher deals combat damage to a player or planeswalker, put a +1/+1 counter on Dreadhorde Butcher. When Dreadhorde Butcher dies, it deals damage equal to its power to any target. 1/1
Drake Haven 2UEnchantment Whenever you cycle or discard a card, you may pay {1}. If you do, create a 2/2 blue Drake creature token with flying.
Oltec Cloud Guard 3WCreature — Human Soldier Flying When Oltec Cloud Guard enters the battlefield, create a 1/1 colorless Gnome artifact creature token. 3/2
Wildgrowth Walker 1GCreature — Elemental Whenever a creature you control explores, put a +1/+1 counter on Wildgrowth Walker and you gain 3 life. 1/3
Hollowhenge Overlord 4GGCreature — Wolf Flash At the beginning of your upkeep, for each creature you control that's a Wolf or a Werewolf, create a 2/2 green Wolf creature token. 4/4
Season of Growth 1GEnchantment Whenever a creature enters the battlefield under your control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Whenever you cast a spell that targets a creature you control, draw a card.
Page 336