Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Pixie Dust

1U · Instant — Adventure

Up to three target creatures gain flying until end of turn. (Then exile this card. You may cast the creature later from exile.)

Similar cards

Color identity:
NameManaTypeText
Captivating Gyre 4UUSorcery Return up to three target creatures to their owners' hands.
Cerulean Wisps UInstant Target creature becomes blue until end of turn. Untap that creature. Draw a card.
Dawnhart Wardens 1GWCreature — Human Warlock Vigilance Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn. 3/3
Rag Dealer BCreature — Human Rogue {2}{B}, {T}: Exile up to three target cards from a single graveyard. 1/1
Aeromunculus 1GUCreature — Homunculus Mutant Flying {2}{G}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) 2/3
The True Scriptures Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I — For each opponent, destroy up to one target creature or planeswalker that player controls. II — Each opponent discards three cards, then mills three cards. III — Put all creature cards from all graveyards onto the battlefield under your control. Exile The True Scriptures, then return it to the battlefield (front face up).
Thunderhawk Gunship 6Artifact — Vehicle Flying When Thunderhawk Gunship enters the battlefield, create two 2/2 white Astartes Warrior creature tokens with vigilance. Whenever Thunderhawk Gunship attacks, attacking creatures you control gain flying until end of turn. Crew 2 6/6
Moonveil Dragon 3RRRCreature — Dragon Flying {R}: Each creature you control gets +1/+0 until end of turn. 5/5
Aura Thief 3UCreature — Illusion Flying When Aura Thief dies, you gain control of all enchantments. (You don't get to move Auras.) 2/2
Rouse the Mob RInstant Strive — This spell costs {2}{R} more to cast for each target beyond the first. Any number of target creatures each get +2/+0 and gain trample until end of turn.
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