M:tG card similarity search
U · Creature — Faerie Wizard
Kicker {3}{G} (You may pay an additional {3}{G} as you cast this spell.) Flying If Pixie Illusionist was kicked, it enters the battlefield with two +1/+1 counters on it. {T}: Target land you control becomes the basic land type of your choice until end of turn. 1/1
Name | Mana | Type | Text |
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Drana, Kalastria Bloodchief | 3BB | Legendary Creature — Vampire Shaman | Flying {X}{B}{B}: Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn. 4/4 |
Scourge Devil | 4R | Creature — Devil | When Scourge Devil enters the battlefield, creatures you control get +1/+0 until end of turn. Unearth {2}{R} ({2}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 3/3 |
Ore-Scale Guardian | 5RR | Creature — Dragon | This spell costs {1} less to cast for each land card in your graveyard. Flying, haste 4/4 |
Carnivorous Moss-Beast | 4GG | Creature — Plant Elemental Beast | {5}{G}{G}: Put a +1/+1 counter on Carnivorous Moss-Beast. 4/5 |
Daredevil Dragster | 3 | Artifact — Vehicle | At end of combat, if Daredevil Dragster attacked or blocked this combat, put a velocity counter on it. Then if it has two or more velocity counters on it, sacrifice it and draw two cards. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 4/4 |
Deeproot Warrior | 1G | Creature — Merfolk Warrior | Whenever Deeproot Warrior becomes blocked, it gets +1/+1 until end of turn. 2/2 |
Tome Raider | 2U | Creature — Faerie | Flying When Tome Raider enters the battlefield, draw a card. 1/1 |
Zodiac Rooster | 1G | Creature — Bird | Plainswalk (This creature can't be blocked as long as defending player controls a Plains.) 2/1 |
Walking Atlas | 2 | Artifact Creature — Construct | {T}: You may put a land card from your hand onto the battlefield. 1/1 |
Wind Shear | 2G | Instant | Attacking creatures with flying get -2/-2 and lose flying until end of turn. |