M:tG card similarity search
3U · Instant
Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card.
Name | Mana | Type | Text |
---|---|---|---|
Trouble in Pairs | 2WW | Enchantment | If an opponent would begin an extra turn, that player skips that turn instead. Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card. |
Reality Anchor | 1G | Instant | Target creature loses shadow until end of turn. Draw a card. |
Island Sanctuary | 1W | Enchantment | If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk. |
Flux | 2U | Sorcery | Each player discards any number of cards, then draws that many cards. Draw a card. |
Nighthaze | B | Sorcery | Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.) Draw a card. |
Panopticon | Plane — Mirrodin | When you planeswalk to Panopticon, draw a card. At the beginning of your draw step, draw an additional card. Whenever chaos ensues, draw a card. | |
Farsight Adept | 2W | Creature — Kor Wizard | When Farsight Adept enters the battlefield, you and target opponent each draw a card. 3/3 |
Shadow Rift | U | Instant | Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Draw a card. |
Mass Appeal | 2U | Sorcery | Draw a card for each Human you control. |
Collective Unconscious | 4GG | Sorcery | Draw a card for each creature you control. |