M:tG card similarity search
4B · Creature — Phyrexian Zombie Dog
When Plague Dogs dies, all creatures get -1/-1 until end of turn. {2}, Sacrifice Plague Dogs: Draw a card. 3/3
Name | Mana | Type | Text |
---|---|---|---|
Scholar of Stars | 3U | Creature — Human Artificer | When Scholar of Stars enters the battlefield, if you control an artifact, draw a card. 3/2 |
Oxidda Daredevil | 1R | Creature — Goblin Artificer | Sacrifice an artifact: Oxidda Daredevil gains haste until end of turn. 2/1 |
Lord of the Accursed | 2B | Creature — Zombie | Other Zombies you control get +1/+1. {1}{B}, {T}: All Zombies gain menace until end of turn. 2/3 |
Windreaver | 3WU | Creature — Elemental | Flying {W}: Windreaver gains vigilance until end of turn. {W}: Windreaver gets +0/+1 until end of turn. {U}: Switch Windreaver's power and toughness until end of turn. {U}: Return Windreaver to its owner's hand. 1/3 |
Shade's Breath | 1B | Instant | Until end of turn, each creature you control becomes a black Shade and gains "{B}: This creature gets +1/+1 until end of turn." |
Hearthcage Giant | 6RR | Creature — Giant Warrior | When Hearthcage Giant enters the battlefield, create two 3/1 red Elemental Shaman creature tokens. Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn. 5/5 |
Dusk's Landing | B | Sorcery | Draw a card. If an opponent lost life this turn and you gained life this turn, seek two Vampire cards instead. |
Callous Sell-Sword | 1B | Creature — Human Soldier | Callous Sell-Sword enters the battlefield with a +1/+1 counter on it for each creature that died under your control this turn. 2/2 |
Gurgling Anointer | 2B | Creature — Phyrexian Horror | Flying Whenever you draw your second card each turn, put a +1/+1 counter on Gurgling Anointer. When Gurgling Anointer dies, return another target creature card with mana value less than or equal to Gurgling Anointer's power from your graveyard to the battlefield. 1/3 |
Stonehorn Chanter | 5W | Creature — Rhino Cleric | {5}{W}: Stonehorn Chanter gains vigilance and lifelink until end of turn. (Attacking doesn't cause it to tap. Damage dealt by it also causes you to gain that much life.) 4/4 |