Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Plague Sliver

2BB · Creature — Sliver

All Slivers have "At the beginning of your upkeep, this permanent deals 1 damage to you." 5/5

Similar cards

Color identity:
NameManaTypeText
Shepherd of the Cosmos 4WWCreature — Angel Warrior Flying When Shepherd of the Cosmos enters the battlefield, return target permanent card with mana value 2 or less from your graveyard to the battlefield. Foretell {3}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) 3/3
Cateran Brute 2BCreature — Horror Mercenary {2}, {T}: Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle. 2/2
Beast Within 2GInstant Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Vein Drinker 4BBCreature — Vampire Flying {R}, {T}: Vein Drinker deals damage equal to its power to target creature. That creature deals damage equal to its power to Vein Drinker. Whenever a creature dealt damage by Vein Drinker this turn dies, put a +1/+1 counter on Vein Drinker. 4/4
Karn, Scion of Urza 4Legendary Planeswalker — Karn [+1]: Reveal the top two cards of your library. An opponent chooses one of them. Put that card into your hand and exile the other with a silver counter on it. [−1]: Put a card you own with a silver counter on it from exile into your hand. [−2]: Create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." Loyalty 5
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Zanam Djinn 5UCreature — Djinn Flying Zanam Djinn gets -2/-2 as long as blue is the most common color among all permanents or is tied for most common. 5/6
Fracturing Gust 2G/WG/WG/WInstant Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.
Celebr-8000 5Artifact Creature — Clown Robot At the beginning of combat on your turn, roll two six-sided dice. For each result of 1, Celebr-8000 gets +1/+1 until end of turn. For each other result, it gains the indicated ability until end of turn. If you rolled doubles, it also gains double strike until end of turn. • 2 — menace • 3 — vigilance • 4 — lifelink • 5 — flying • 6 — indestructible 3/3
Buried in the Garden 2GWEnchantment — Aura Enchant land When Buried in the Garden enters the battlefield, exile target nonland permanent you don't control until Buried in the Garden leaves the battlefield. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
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