Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Plague Wight

1B · Creature — Zombie

Whenever Plague Wight becomes blocked, each creature blocking it gets -1/-1 until end of turn. 2/1

Similar cards

Color identity:
NameManaTypeText
Shu Defender 2WCreature — Human Soldier Whenever Shu Defender blocks, it gets +0/+2 until end of turn. 2/2
Town Sentry 2WCreature — Human Soldier Whenever Town Sentry blocks, it gets +0/+2 until end of turn. 2/2
Wooden Stake 2Artifact — Equipment Equipped creature gets +1/+0. Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Rashka the Slayer 3WWLegendary Creature — Human Archer Reach (This creature can block creatures with flying.) Whenever Rashka the Slayer blocks one or more black creatures, Rashka gets +1/+2 until end of turn. 3/3
Hagra Sharpshooter 2BCreature — Human Assassin Ally {4}{B}: Target creature gets -1/-1 until end of turn. 2/2
Pradesh Gypsies 2GCreature — Human Nomad {1}{G}, {T}: Target creature gets -2/-0 until end of turn. 1/1
Infiltration Lens 1Artifact — Equipment Whenever equipped creature becomes blocked by a creature, you may draw two cards. Equip {1}
Aliban's Tower 1RInstant Target blocking creature gets +3/+1 until end of turn.
Elven Fortress GEnchantment {1}{G}: Target blocking creature gets +0/+1 until end of turn.
Righteousness WInstant Target blocking creature gets +7/+7 until end of turn.
Page 28