Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Plan the Heist

2UU · Sorcery

Surveil 3 if you have no cards in hand. Then draw three cards. (To surveil 3, look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Similar cards

Color identity:
NameManaTypeText
Avatar of Will 6UUCreature — Avatar If an opponent has no cards in hand, this spell costs {6} less to cast. Flying 5/6
Gluttonous Cyclops 5RCreature — Cyclops {5}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) 5/4
To Arms! 1WInstant Untap all creatures you control. Draw a card.
Watchful Automaton 3Artifact Creature — Construct {2}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) 2/2
Arcbound Bruiser 5Artifact Creature — Golem Modular 3 (This creature enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 0/0
Talon Gates Plane — Dominaria Any time you could cast a sorcery, you may exile a nonland card from your hand with X time counters on it, where X is its mana value. If the exiled card doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, the player may cast it without paying its mana cost. If it's a creature, it has haste.) Whenever chaos ensues, remove two time counters from each suspended card you own.
Oboro Envoy 3UCreature — Moonfolk Wizard Flying {2}, Return a land you control to its owner's hand: Target creature gets -X/-0 until end of turn, where X is the number of cards in your hand. 1/3
Debtors' Transport 5BCreature — Thrull Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) 5/3
Ivory Tower 1Artifact At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
Into the Fire 2RSorcery Choose one — • Into the Fire deals 2 damage to each creature, planeswalker, and battle. • Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.
Page 157