Card Codex

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17 May 2024: Card library updated.

Plan the Heist

2UU · Sorcery

Surveil 3 if you have no cards in hand. Then draw three cards. (To surveil 3, look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Similar cards

Color identity:
NameManaTypeText
Bag Check 1UUInstant Counter target spell, then ask a person outside the game if that spell looks dangerous to them. If they say yes, draw a card, then discard a card.
Guildsworn Prowler 1BCreature — Tiefling Rogue Assassin Deathtouch When Guildsworn Prowler dies, if it wasn't blocking, draw a card. 2/1
Somberwald Sage 2GCreature — Human Druid {T}: Add three mana of any one color. Spend this mana only to cast creature spells. 0/1
Aetherplasm 2UUCreature — Illusion Whenever Aetherplasm blocks a creature, you may return Aetherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature. 1/1
Trade Routes 1UEnchantment {1}: Return target land you control to its owner's hand. {1}, Discard a land card: Draw a card.
Outlaw Medic 1WCreature — Human Rogue Lifelink When Outlaw Medic dies, draw a card. 1/3
Candlekeep Sage 2ULegendary Enchantment — Background Commander creatures you own have "When this creature enters or leaves the battlefield, draw a card."
Ripjaw Raptor 2GGCreature — Dinosaur Enrage — Whenever Ripjaw Raptor is dealt damage, draw a card. 4/5
Basilica Skullbomb 1Artifact {1}, Sacrifice Basilica Skullbomb: Draw a card. {2}{W}, Sacrifice Basilica Skullbomb: Target creature you control gets +2/+2 and gains flying until end of turn. Draw a card. Activate only as a sorcery.
Never Happened 2BSorcery Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it.
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