Card Codex

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17 May 2024: Card library updated.

Plan the Heist

2UU · Sorcery

Surveil 3 if you have no cards in hand. Then draw three cards. (To surveil 3, look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Similar cards

Color identity:
NameManaTypeText
Ambergris, Agent of Progress 2URLegendary Creature — Dwarf Cleric Haste Whenever Ambergris, Agent of Progress attacks, you may discard your hand and draw three cards. 4/3
New Perspectives 5UEnchantment When New Perspectives enters the battlefield, draw three cards. As long as you have seven or more cards in hand, you may pay {0} rather than pay cycling costs.
Mindstab 5BSorcery Target player discards three cards. Suspend 4—{B} (Rather than cast this card from your hand, you may pay {B} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Urban Evolution 3GUSorcery Draw three cards. You may play an additional land this turn.
Indentured Djinn 1UUCreature — Djinn Flying When Indentured Djinn enters the battlefield, each other player may draw up to three cards. 4/4
Treeshaker Chimera 5GGCreature — Chimera All creatures able to block Treeshaker Chimera do so. When Treeshaker Chimera dies, draw three cards. 8/5
Idle Thoughts 3UEnchantment {2}: Draw a card if you have no cards in hand.
Pore Over the Pages 3UUSorcery Draw three cards, untap up to two lands, then discard a card.
Harrowing Journey 4BSorcery Target player draws three cards and loses 3 life.
Covenant of Minds 4USorcery Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If they don't, put those cards into your graveyard and draw five cards.
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