Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Planar Ally

3WW · Creature — Angel

Flying Whenever Planar Ally attacks, venture into the dungeon. (Enter the first room or advance to the next room.) 3/3

Similar cards

Color identity:
NameManaTypeText
Benthic Criminologists 4UCreature — Merfolk Wizard Whenever Benthic Criminologists enters the battlefield or attacks, you may sacrifice an artifact. If you do, draw a card. 4/5
Briarblade Adept 4BCreature — Elf Assassin Whenever Briarblade Adept attacks, target creature an opponent controls gets -1/-1 until end of turn. Encore {3}{B} ({3}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 3/4
Cloaked Siren 3UCreature — Siren Flash (You may cast this spell any time you could cast an instant.) Flying 3/2
Utvara Hellkite 6RRCreature — Dragon Flying Whenever a Dragon you control attacks, create a 6/6 red Dragon creature token with flying. 6/6
Triumphant Adventurer WBCreature — Human Knight Deathtouch As long as it's your turn, Triumphant Adventurer has first strike. Whenever Triumphant Adventurer attacks, venture into the dungeon. (Enter the first room or advance to the next room.) 1/1
Angel of the God-Pharaoh 4WWCreature — Angel Flying Cycling {2} ({2}, Discard this card: Draw a card.) 4/4
Combat Calligrapher 3WCreature — Bird Cleric Flying Inklings can't attack you or planeswalkers you control. Whenever a player attacks one of your opponents, that attacking player creates a tapped 2/1 white and black Inkling creature token with flying that's attacking that opponent. 3/3
Wind Shear 2GInstant Attacking creatures with flying get -2/-2 and lose flying until end of turn.
Klauth, Unrivaled Ancient 5RGLegendary Creature — Dragon Flying, haste Whenever Klauth, Unrivaled Ancient attacks, add X mana in any combination of colors, where X is the total power of attacking creatures. Spend this mana only to cast spells. Until end of turn, you don't lose this mana as steps and phases end. 4/4
Vedalken Mesmerist 1UCreature — Vedalken Wizard Whenever Vedalken Mesmerist attacks, target creature an opponent controls gets -2/-0 until end of turn. 2/1
Page 71