M:tG card similarity search
2 · Artifact
Planar Atlas enters the battlefield tapped. When Planar Atlas enters the battlefield, you may look at the top four cards of your library. If you do, reveal up to one land card from among them, then put that card on top of your library and the rest on the bottom in a random order. {T}: Add {C}.
Name | Mana | Type | Text |
---|---|---|---|
Commune with Nature | G | Sorcery | Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. |
Growing Rites of Itlimoc | 2G | Legendary Enchantment | When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc. |
Boromir, Gondor's Hope | 2WU | Legendary Creature — Human Warrior | Whenever Boromir, Gondor's Hope enters the battlefield or attacks, look at the top six cards of your library. You may reveal a Human or artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 3/4 |
Inkfathom Divers | 3UU | Creature — Merfolk Soldier | Islandwalk (This creature can't be blocked as long as defending player controls an Island.) When Inkfathom Divers enters the battlefield, look at the top four cards of your library, then put them back in any order. 3/3 |
Brightwood Tracker | 3G | Creature — Elf Scout | {5}{G}, {T}: Look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 2/4 |
Adventurous Impulse | G | Sorcery | Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. |
Hide in Plain Sight | 3G | Sorcery | Look at the top five cards of your library, cloak two of them, and put the rest on the bottom of your library in a random order. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) |
Blossom Prancer | 3GG | Creature — Spirit | Reach When Blossom Prancer enters the battlefield, look at the top five cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, you gain 4 life. 4/4 |
Incubation | G/U | Sorcery | Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
Freestrider Lookout | 2G | Creature — Human Rogue | Reach Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) 3/3 |