M:tG card similarity search
1W · Sorcery
Return all basic land cards from all graveyards to the battlefield tapped under their owners' control.
Name | Mana | Type | Text |
---|---|---|---|
Genju of the Falls | U | Enchantment — Aura | Enchant Island {2}: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land. When enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand. |
Journey for the Elixir | 2G | Sorcery | Search your library and graveyard for a basic land card and a card named Jiang Yanggu, reveal them, put them into your hand, then shuffle. |
Rebuild | 2U | Instant | Return all artifacts to their owners' hands. Cycling {2} ({2}, Discard this card: Draw a card.) |
Meloku the Clouded Mirror | 4U | Legendary Creature — Moonfolk Wizard | Flying {1}, Return a land you control to its owner's hand: Create a 1/1 blue Illusion creature token with flying. 2/4 |
Marshal's Anthem | 2WW | Enchantment | Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.) Creatures you control get +1/+1. When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked. |
Cavern Harpy | UB | Creature — Harpy Beast | Flying When Cavern Harpy enters the battlefield, return a blue or black creature you control to its owner's hand. Pay 1 life: Return Cavern Harpy to its owner's hand. 2/1 |
Tectonic Reformation | 1R | Enchantment | Each land card in your hand has cycling {R}. Cycling {2} ({2}, Discard this card: Draw a card.) |
Shrieking Drake | U | Creature — Drake | Flying When Shrieking Drake enters the battlefield, return a creature you control to its owner's hand. 1/1 |
Foul Renewal | 3B | Instant | Return target creature card from your graveyard to your hand. Target creature gets -X/-X until end of turn, where X is the toughness of the card returned this way. |
Research the Deep | 1U | Sorcery | Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) |