M:tG card similarity search
2R · Enchantment
At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos. Whenever a player casts a spell, that player flips a coin. If they lose the flip, counter that spell.
Name | Mana | Type | Text |
---|---|---|---|
Elder Land Wurm | 4WWW | Creature — Dragon Wurm | Defender, trample When Elder Land Wurm blocks, it loses defender. 5/5 |
Thoughtseize | B | Sorcery | Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life. |
Daring Apprentice | 1UU | Creature — Human Wizard | {T}, Sacrifice Daring Apprentice: Counter target spell. 1/1 |
Quirion Dryad | 1G | Creature — Dryad | Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Quirion Dryad. 1/1 |
Tidal Influence | 2U | Enchantment | Cast this spell only if no permanents named Tidal Influence are on the battlefield. Tidal Influence enters the battlefield with a tide counter on it. At the beginning of your upkeep, put a tide counter on Tidal Influence. As long as there is exactly one tide counter on Tidal Influence, all blue creatures get -2/-0. As long as there are exactly three tide counters on Tidal Influence, all blue creatures get +2/+0. Whenever there are four or more tide counters on Tidal Influence, remove all tide counters from it. |
Lambholt Raconteur | 3R | Creature — Human Werewolf | Whenever you cast a noncreature spell, Lambholt Raconteur deals 1 damage to each opponent. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/4 |
Stolen Strategy | 4R | Enchantment | At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells. |
Triskaidekaphile | 1U | Creature — Human Wizard | You have no maximum hand size. At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game. {3}{U}: Draw a card. 1/3 |
City of Solitude | 2G | Enchantment | Players can cast spells and activate abilities only during their own turns. |
Rain of Daggers | 4BB | Sorcery | Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way. |