Card Codex

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17 May 2024: Card library updated.

Planar Disruption

1W · Enchantment — Aura

Enchant artifact, creature, or planeswalker Enchanted permanent can't attack or block, and its activated abilities can't be activated.

Similar cards

Color identity:
NameManaTypeText
Martyred Rusalka WCreature — Spirit {W}, Sacrifice a creature: Target creature can't attack this turn. 1/1
Fighter Class RWEnchantment — Class (Gain the next level as a sorcery to add its ability.) When Fighter Class enters the battlefield, search your library for an Equipment card, reveal it, put it into your hand, then shuffle. {1}{R}{W}: Level 2 Equip abilities you activate cost {2} less to activate. {3}{R}{W}: Level 3 Whenever a creature you control attacks, up to one target creature blocks it this combat if able.
Ghostfire Blade 1Artifact — Equipment Equipped creature gets +2/+2. Equip {3} Ghostfire Blade's equip ability costs {2} less to activate if it targets a colorless creature.
Bria, Riptide Rogue 2URLegendary Creature — Otter Rogue Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Other creatures you control have prowess. (If a creature has multiple instances of prowess, each triggers separately.) Whenever you cast a noncreature spell, target creature you control can't be blocked this turn. 3/3
Sewers of Estark 2BBInstant Choose target creature. If it's attacking, it can't be blocked this turn. If it's blocking, prevent all combat damage that would be dealt this combat by it and each creature it's blocking.
Steel Leaf Champion GGGCreature — Elf Knight Steel Leaf Champion can't be blocked by creatures with power 2 or less. 5/4
Murderous Betrayal BBBEnchantment {B}{B}, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated.
Crossway Vampire 1RRCreature — Vampire When Crossway Vampire enters the battlefield, target creature can't block this turn. 3/2
Whippoorwill GCreature — Bird {G}{G}, {T}: Target creature can't be regenerated this turn. Damage that would be dealt to that creature this turn can't be prevented or dealt instead to another permanent or player. When the creature dies this turn, exile the creature. 1/1
Fin-Clade Fugitives 5GCreature — Elf Salamander Rogue Fin-Clade Fugitives can't be blocked by creatures with power 2 or less. Encore {4}{G} ({4}{G}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 7/4
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