Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Planar Guide

W · Creature — Human Cleric

{3}{W}, Exile Planar Guide: Exile all creatures. At the beginning of the next end step, return those cards to the battlefield under their owners' control. 1/1

Similar cards

Color identity:
NameManaTypeText
Penregon Besieged 1BEnchantment At the beginning of your end step, choose a creature with the least toughness among creatures your opponents control. It perpetually gets -1/-1. When your opponents control no creatures, sacrifice Penregon Besieged.
Darting Merfolk 1UCreature — Merfolk {U}: Return Darting Merfolk to its owner's hand. 1/1
Circle of Confinement 1WEnchantment When Circle of Confinement enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Circle of Confinement leaves the battlefield. Whenever an opponent casts a Vampire spell with the same name as a card exiled with Circle of Confinement, you gain 2 life.
Galvanic Relay 2RSorcery Exile the top card of your library. During your next turn, you may play that card. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Intervention Pact 0Instant The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. At the beginning of your next upkeep, pay {1}{W}{W}. If you don't, you lose the game.
Whitemane Lion 1WCreature — Cat Flash When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand. 2/2
Tomb Fortress Land Tomb Fortress enters the battlefield tapped. {T}: Add {B}. {2}{B}{B}{B}, {T}, Exile Tomb Fortress: Mill four cards, then return a creature card from your graveyard to the battlefield. Activate only as a sorcery.
Spell Queller 1WUCreature — Spirit Flash Flying When Spell Queller enters the battlefield, exile target spell with mana value 4 or less. When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost. 2/3
Vampirism 1BEnchantment — Aura Enchant creature When Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1 for each other creature you control. Other creatures you control get -1/-1.
Jirina, Dauntless General WBLegendary Creature — Human Soldier When Jirina, Dauntless General enters the battlefield, exile target player's graveyard. Sacrifice Jirina: Humans you control gain hexproof and indestructible until end of turn. 2/2
Page 110